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Shailesh Singh Bisht

Game Developer · Gameplay Designer · Narrative Writer · Worldbuilder

Crafting interactive systems, immersive stories, and expansive worlds. From games and lore wikis to mods, I design experiences that feel alive and responsive.

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About Me

Game Developer · Narrative Designer · Worldbuilder

👾 Who I Am

I’m Shailesh Singh Bisht, a developer and writer focused on building immersive game experiences. I care deeply about the intersection of mechanics and story: a puzzle that reveals lore, a UI that guides with tone, or a location that holds emotional weight.

With a background in Computer Science, I work across both 2D and 3D spaces, bringing together performance-first coding with emotionally driven design. I specialize in projects where gameplay and narrative reinforce one another — from micro-details like jump timing, to macro-worlds crafted in ink and code.

🎮 Game Development

I develop systems that are both functional and expressive — fast, clean, and tuned for feel. I’m currently focused on Godot 4 development in both 2D and 3D, with prior experience in C++.

  • Godot 4: Good 2D and expanding 3D projects
  • Custom input systems, interaction loops, and scene logic
  • Creation Kit workflows for environment & quest design
  • C++ foundations with GDScript as rapid prototyping layer
  • Blender for blockouts, prop layout, and visual storytelling

✍️ Narrative Design

My writing focuses on worldbuilding, character development, and player-driven narratives. I create systems where player choices shape the story, ensuring immersive and meaningful experiences.

  • Branching stories with state-driven logic
  • Quest scripting that evolves based on player behavior
  • Worldbuilding through dialogues and interactions
  • Focused on emotional tone, subtle narrative cues

🛠️ Tech Stack

Here’s the toolkit I use to bring systems and stories together — from moment-to-moment mechanics to long-form worldbuilding.

  • Languages: GDScript, C++, Python,
  • Engines: Godot 4 (2D & 3D), Creation Kit
  • Tools: Git, Blender (light usage)
  • Modding & World Tools: Creation Kit (Skyrim/Fallout)
  • Focus Areas: Player First Design, narrative systems, emotional design