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Shailesh Singh Bisht

Game Developer · Gameplay Designer · Narrative Writer · Worldbuilder

Crafting interactive systems, immersive stories, and expansive worlds. From games and lore wikis to mods, I design experiences that feel alive and responsive.

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About Me

Game Developer · Narrative Designer · Worldbuilder

👾 Who I Am

I’m Shailesh Singh Bisht, a developer and writer dedicated to creating immersive game experiences. I focus on the intersection of mechanics and storytelling — a puzzle that reveals lore, a UI that communicates tone, or an environment that evokes emotion.

With a background in Computer Science, I build across both 2D and 3D spaces, blending efficient coding with emotionally-driven design. My projects aim for gameplay and narrative to reinforce each other, from micro-level mechanics like jump timing to macro-level world building.

🎮 Game Development

I create systems that are both functional and expressive — fast, clean, and tuned for feel. Currently, I’m focused on Godot 4 development in 2D and 3D, leveraging prior experience in C++ to build robust gameplay systems.

  • Godot 4: Developing 2D projects and expanding into 3D
  • Custom input systems, interaction loops, and scene logic
  • Level design and environment creation with optimized workflows
  • C++ foundations with GDScript for rapid prototyping
  • Blender for blockouts, props, and visual storytelling (improved skills!)

✍️ Narrative Design

I focus on worldbuilding, character development, and player-driven narratives. My goal is to design systems where player choices meaningfully shape the story, creating engaging and immersive experiences.

  • Branching stories with state-driven logic
  • Dynamic quest scripting based on player behavior
  • Worldbuilding through interactive dialogues and events
  • Attention to emotional tone and subtle narrative cues

🛠️ Tech Stack

These are the tools and languages I use to bring gameplay and narrative together.

  • Languages: GDScript, C++, Python
  • Engines: Godot 4 (2D & 3D), Creation Kit
  • Tools: Git, Blender (improving workflow for props & visuals)
  • Modding & World Tools: Creation Kit (Skyrim/Fallout)
  • Focus Areas: Player-first design, narrative systems, emotional impact