
๐ About Me
๐ฎ Game Developer ยท ๐ง Narrative Designer ยท โ๏ธ Game Writer
๐พ Who I Am
Iโm Shailesh Singh Bisht โ a builder of worlds and systems. Whether Iโm coding a retro-inspired shooter or designing quests that lie, backstab, and branch, I live where storytelling meets structure.
With a foundation in Computer Science, I bring both engineering discipline and narrative intent โ creating experiences that are both playable and believable.
๐ฎ Game Development
From classic C++ arcade games to responsive desktop tools in Python, I love building systems that feel tight, clean, and rewarding. My focus includes:
- Gameplay loop design with strong player feedback
- Custom UI/UX in lower-level environments
- Performance-focused 2D mechanics (e.g., The Spacemen)
- Readable and modular architecture (even under pressure!)
๐ Narrative Design & Game Writing
I design interactive narratives that donโt just tell stories โ they respond to the player. Whether through systems or prose, I focus on weaving mechanics and meaning together.
- Branching dialogue systems using flags, state, and condition trees
- Nonlinear quest design with cause/effect structure
- Modular narrative architecture using JSON and custom tools
- Writing compelling dialogue, barks, logs, and world lore
- Designing consequences that evolve the narrative space
๐ ๏ธ Tech Stack
Iโve built across engines and stacks โ shipping both gameplay systems and pipelines:
- ๐งโ๐ป Languages: C, C++, Python, GDScript
- ๐น๏ธ Engines & Tools: Unity, Godot 4, SFML, SDL2, Git, Twine