
About Me
Game Developer · Narrative Designer · Worldbuilder
👾 Who I Am
I’m Shailesh Singh Bisht, a developer and writer focused on building immersive game experiences. I care deeply about the intersection of mechanics and story: a puzzle that reveals lore, a UI that guides with tone, or a location that holds emotional weight.
With a background in Computer Science, I work across both 2D and 3D spaces, bringing together performance-first coding with emotionally driven design. I specialize in projects where gameplay and narrative reinforce one another — from micro-details like jump timing, to macro-worlds crafted in ink and code.
🎮 Game Development
I develop systems that are both functional and expressive — fast, clean, and tuned for feel. I’m currently focused on Godot 4 development in both 2D and 3D, with prior experience in C++.
- Godot 4: Good 2D and expanding 3D projects
- Custom input systems, interaction loops, and scene logic
- Creation Kit workflows for environment & quest design
- C++ foundations with GDScript as rapid prototyping layer
- Blender for blockouts, prop layout, and visual storytelling
✍️ Narrative Design
My writing focuses on worldbuilding, character development, and player-driven narratives. I create systems where player choices shape the story, ensuring immersive and meaningful experiences.
- Branching stories with state-driven logic
- Quest scripting that evolves based on player behavior
- Worldbuilding through dialogues and interactions
- Focused on emotional tone, subtle narrative cues
🛠️ Tech Stack
Here’s the toolkit I use to bring systems and stories together — from moment-to-moment mechanics to long-form worldbuilding.
- Languages: GDScript, C++, Python,
- Engines: Godot 4 (2D & 3D), Creation Kit
- Tools: Git, Blender (light usage)
- Modding & World Tools: Creation Kit (Skyrim/Fallout)
- Focus Areas: Player First Design, narrative systems, emotional design